using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Galgame
{
    [System.Serializable]
    public class DialogSegment
    {
        public string characterName;
        [TextArea(3, 5)] public string content;
        public Sprite leftCharacterSprite;
        public Sprite rightCharacterSprite;
        public AudioClip voiceClip;
        public bool triggerEvent;
    }
}
